Once Unity gathers the file list, it then gets the file hashes for the files which have either been added or modified. It gathers any changes into a list to process in the next step. When Unity looks for changes on disk, it scans the Assets and Packages folders in your Project to check if any files have been added, modified, or deleted since the last scan. When an importer creates a file in the middle of an import (for example, FBX models can restart a Refresh by extracting their Textures from the model).If the timestamp of the file being imported changes while it is being imported, the file is queued for re-import.
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